Turning Points: Foster


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Death to the dishonorable! Eager to take revenge on the devious Smythe-Jewels, Clans Coyote and Hell’s Horses announced a Trial of Possession for all of the Fire Mandrill Kindraa’s holdings and legacies. The no holds barred campaign saw innovative strategies and state-of-the-art technology come into play in the Kindraa’s fight for survival. Desperate maneuvers and sly battle plans swung the battle back and forth. Turning Points: Foster details the fate of Kindraa Smythe-Jewel in a titanic struggle in the Kerensky Cluster during the Golden Century.

Turning Points: Foster uses Chaos Campaign rules to give players the option of fighting individual battles or to follow a campaign arc. Included are a detailed map of the world of Foster, a run down of the forces involved, and scenario tracks recreating the battles.

 

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Name Tons BV PV Role TRO/RS Rules Era Intro
Night Chanter A 45 1,604 36 Sniper TP:Foster TP:Foster Standard 2865
Night Chanter Prime 45 1,645 38 Skirmisher TP:Foster TP:Foster Standard 2865
Spirit Walker A 75 1,990 46 Brawler TP:Foster TP:Foster Standard 2866
Spirit Walker Prime 75 2,115 43 Sniper TP:Foster TP:Foster Standard 2866